Command Design Pattern in C#
Table Of Content Real-world code in C# Creational Software Design Patterns in C++ Creational Design Patterns Command Pattern C++ Design Patterns Receiver Classes and Methods Could you give an example where we actually need Invoker? First, it isn’t that easy to save an application’s state because some of it can be private. Some operations, such as copying/pasting text, would need to be invoked from multiple places. For example, a user could click a small “Copy” button on the toolbar, or copy something via the context menu, or just hit Ctrl+C on the keyboard. Let’s look into the Invoker class now which will invoke the received commands on the receiver class. Real-world code in C# It may help you in taking the right decision about using command pattern. Just one thing, @Override annotations is not allowed for methods that implement an interface method. Although there are many ways to implement undo/redo, the Command pattern is perhaps the most popular of all. Creational Software...